聊天软件用c

时间:2025-03-04 10:30:53 电视电影

设计一个聊天软件的基本架构通常包括以下几个核心模块:

服务器端:

负责监听连接请求、接收和发送消息。

客户端:

负责连接服务器并与其交换信息。

网络协议:

一般采用TCP协议,保证数据传输的可靠性。

下面是一个简单的C语言聊天程序的基本实现步骤:

1. 创建套接字

首先,需要创建一个套接字用于网络通信。

```c

include

include

include

include

include

define PORT 8080

define BUFFER_SIZE 1024

int main() {

int server_fd, new_socket;

struct sockaddr_in address;

int opt = 1;

char buffer[BUFFER_SIZE] = {0};

// 创建套接字

if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {

perror("socket failed");

exit(EXIT_FAILURE);

}

// 绑定套接字到地址和端口

address.sin_family = AF_INET;

address.sin_addr.s_addr = INADDR_ANY;

address.sin_port = htons(PORT);

if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt))) {

perror("setsockopt");

exit(EXIT_FAILURE);

}

if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {

perror("bind failed");

exit(EXIT_FAILURE);

}

// 监听连接请求

if (listen(server_fd, 3) < 0) {

perror("listen");

exit(EXIT_FAILURE);

}

// 接受客户端连接

socklen_t addrlen = sizeof(address);

if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t *)&addrlen)) < 0) {

perror("accept");

exit(EXIT_FAILURE);

}

// 接收和发送消息

read(new_socket, buffer, BUFFER_SIZE);

printf("Message from client: %s\n", buffer);

send(new_socket, "Hello from server", strlen("Hello from server"), 0);

close(new_socket);

close(server_fd);

return 0;

}

```

2. 客户端连接

客户端需要连接到服务器并发送和接收消息。

```c

include

include

include

include

include

define PORT 8080

define BUFFER_SIZE 1024

int main() {

int sock = 0;

struct sockaddr_in serv_addr;

char buffer[BUFFER_SIZE] = {0};

if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {

perror("socket");

exit(EXIT_FAILURE);

}

serv_addr.sin_family = AF_INET;

serv_addr.sin_port = htons(PORT);

if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) {

perror("inet_pton");

exit(EXIT_FAILURE);

}

if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {

perror("connect");

exit(EXIT_FAILURE);

}

send(sock, "Hello from client", strlen("Hello from client"), 0);

read(sock, buffer, BUFFER_SIZE);

printf("Message from server: %s\n", buffer);

close(sock);

return 0;

}

```

3. 广播消息

服务器端需要接收消息并将其广播